


Also depending on the rules, there may be a weapons crate, a utilities crate, or a health crate deployed randomly after a turn, and the player can either collect them to his or her advantage or destroy them to deprive the opposing team of resources or damage them further. Aside from that, depending on the defined game rules, there are hazards randomly scattered on the landscape, in two types: as oil drums and land mines. Instead, the worms use a vast variety of arsenel of 65 weapons or tools (up from Worms 2's 48), with weapon classes consisting of missiles and mortars grenades and the destructive banana bomb and Monty Python and the Holy hand grenade rifles, machine guns, and archers' bows martial arts and suicidal methods explosives and hazards aero-strikes construction tools and the baseball bat (as if the worms were already weightless) athletic devices animals and people with their own function, such as a skunk for poisoning worms and poisoning the poisoned (poisoning them further) to cost them some health per turn, a mole for digging, Super Sheep as an animal superhero, and the inexplicably extremely explosive old woman weapons of mass destruction such as the armageddon, Indian nuclear testing for poisoning all worms in the battlefield, the concrete donkey falling from the sky, the scale of justice for equalizing all the worms' health, and freezing the player's worms to keep them undamaged pyro-weapons utility weapons for making mobilization easier such as enabling low gravity for the rest of the turn and others. Indeed, as the lyrics indicate, the worms "live to fight", and they "fight until the end." The war itself in this game is not at all traditional. It is a cartoon war similar wherein every worm is irritable and with voices distortedly pitched about two octaves higher than the typical human voice-similar to an irritated parrot talking and an actual mouse trying to speak-and me judging them by their actions, they believe that the first and foremost solution to every conflict is war and vengeance. In Worms Armageddon, the units are the titular worms, and the whole scenario is absolutely hilarious. If you are new to artillery games, they are turn-based multiplayer games that involve each player controlling a unit and using strategy and firing on the opponent's units.While the move to 3D was an interesting development, and was a very fun game, undoubtedly there's nothing that can challenge the satisfaction of landing a holy hand grenade right on top of your opponent's head, with nothing they can do to stop it, or burrowing deep underground and unleashing the eponymous 'armageddon', (the most destructive weapon in the game), or prodding the enemy into the briny depths, or dropping a stick of dynamite into their midst and so on and so on. Funny, charming and instant enough for brand new players, and intricate enough to spend forever on perfecting tactics and accuracy.

The game has almost endless replay value, with multiplayer in particular, with dozens of themed maps and a random land generator. However, out of nostalgia, I recently bought an old PSOne cheaply from a market stall (£8) and re-bought, what I think was the best game on the console (or any other!) 'Worms: Armageddon' ,which has since I last played it become a rare item. It was an expensive and shallow hobby, and I didn't miss it. I gave up gaming midway through 2006 with the PS2, I sold it along with the majority of my games (15 or so) to a friend for £80 or so.
